game start time is adhered to. For every 10 minutes the game time is delayed, reduce the time for each quarter by 1 minute. For example, if a game starts 20
minutes late, the length of each quarter would be reduced by 2 minutes. If the game is more than 20 minutes late due to the Field Commissioner not performing their duties, the home team will forfeit. A scrimmage may still be played until the start
time of the next scheduled game.
- Ensure home team provides a scorekeeper (not the Field Commissioner) and 9 balls (4 on each baseline and 1 for faceoff). 6 balls will be available in
the equipment box for each game. See enclosure 3.
- Ensure visiting team provides a timekeeper. See enclosure 4.
- Oversee initial set up and operation of equipment
at scorers table. Assist the scorekeeper to ensure minimum play requirements are complied with for both teams. Game will not begin until a scorekeeper and timekeeper are in place. If a team refuses to supply a scorekeeper or timekeeper,
the game may be forfeited by that team. Both teams may still scrimmage until the start of the next scheduled games.
- Ensure only players and a max of 4 SCLA certified coaches (list is available in Field Commissioner Notebook) are on
players sidelines – No parents in the Coach box or on the player sideline. That includes team photographer or videographer. For spectator safety, ensure that no spectators are standing or sitting on the end-lines.
- Ensure a photo
is take of the completed scoresheet and is then placed in the front pocket of the Field Notebook. Make sure the winner and final score are accurate and clearly indicated. See enclosure 6.
- Ensure coaches remind their players
to pick up all trash prior to leaving the sidelines after the game.
- Field Commissioners must refrain from excessive cheering.
Field Set-up Procedures
Field will be set up by the PCRA Refs. But as a point of reference for
the Field Commissioner the set-up equipment should include the following:
- 2 goals
- Scorers table
- 2 chairs
- Field Liner
- Any unused cans of field paint
- Equipment box
- 7 orange cones
- 4 stakes for Pop-up
- Spare clock batteries - 4 AA and 2 9 volt
- Field Commissioner Notebook
- Trash bags
- Any remaining balls
A scorekeeper is supplied by the home team (it can NOT be the Field Commissioner). Game will not begin until the scorekeeper is in place. If a team refuses to supply a scorekeeper, the game may be forfeited by
the home team. Both teams may still scrimmage until the start of the next scheduled game. The scorekeeper has the following responsibilities during the game.
- Ensure the scoreboard reflects the correct score for the referees
- Complete the SCLA Youth Lacrosse Scoresheet
- Prior to the game, fill in Date, Time, Division, referees and
all players from Visitors and Home Team.
- If a team is floating players from another team, place an F besides that players name.
- Place an X in the Play Time (PT) box when a player enters the game for the first time each half.
all goals, fill in player number and name and circle the number of goals for that player.
- For all penalties, fill in team, # of player, penalty, length of penalty, the period the penalty occurred and time remaining in the quarter.
- For timeouts,
circle the number of the half in which the timeout is called for the appropriate team.
- At the completion of the game, talley the final score and clearly write the final score at the top of the score sheet. Get
the referee signature on the completed Score Sheet. Clearly indicate the winner and score at the top of the scoresheet and take a photo of the score-sheet and e-mail to the SCLA Division Director (see e-mail contact information in Field notebook).
- Scorekeepers at the scorer’s table must refrain from excessive cheering.
Goal Differential (Scorekeeper responsibility)
U13 White and U11 Red & White - If the goal differential between two teams reaches 6, remind
the referee that the ball will be given to the trailing team at midfield in lieu of a face-off until the goal differential goes below 6.
U13 Red & U15 -The “no face-off”
rule does not apply in the U15 Division.
U15 - “20/10” and “stall warning” rules apply in the U15 Division.
In ALL divisions (except
U9 where there is no scorekeeping) if the goal differential between the 2 teams reaches 10, the clock will NOT be stopped until the goal differential goes below 10.
A timekeeper is supplied by the visiting team. Game will not begin until the timekeeper is in place. If a team refuses to supply a timekeeper, the game
may be forfeited by the visiting team. Both teams may still scrimmage until the start of the next game.
- U15 Red/White, U13 Red/White and U11 Red only (games) are four 10 minute stop-time quarters.
Two 1-min. timeouts per team per half. In the event of a tie at the end of regulation the teams play one 5 min. stop-time OT with 1 timeout per team in OT. A tie score at the end of one 5 min. OT and the game is recorded as a tie.
- U11 White (games) quarters are 12 min. running time. (clock will be stopped for team timeouts and injury timeouts only). Two 1-min. timeouts per team per half. In the event of a tie at the end of regulation
the teams play one 5 min. running-time OT with 1 timeout per team in OT. A tie score at the end of one 5 min. OT and the game is recorded as a tie.
- U9 will play four 10-minute running
time quarters. Clock will be stopped for team timeouts and injury timeouts only. No OT at U9.
- All Divisions - Halftimes are 10 min. max but can be less if game schedule running long. Game official’s
The clock is stopped and started when signaled by the referee.
The timekeeper has the following responsibilities during the game.
- Ensure operation of the game
clock is understood prior to the game (enclosure 5). Game time and penalty times are kept on the clock along with the score of the game.
- Inform players serving penalties when penalty times have expired.
- Inform referee when 2 minutes
remain in each quarter.
- Timekeepers must remain neutral and refrain from excessive cheering.
- Press POWER
– GAME light will illuminate
- Set time for quarter
- Under GAME/PENALTY – Press SET/CLEAR
- Set time in minutes and seconds then press SET/CLEAR
- To start and stop clock
- Press START/STOP - ALL CLOCKS
- To add a goal to score
- Press SCORE
to go to scoring mode
- Use + or – to add or take away a goal
- To set penalty time
- Press SCORE to go to penalty mode
- Under PENALTY/SCORE
– Press SET/CLEAR
- Set time in minutes and seconds then press SET/CLEAR again
- To sound a horn for substitution
Note: Horn will sound softly after
a penalty expires, horn will sound loudly at the end of a period